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Byg Bruddah
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« on: June 26, 2009, 08:55:13 AM » |
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Player titles are an important part of many players' in-game identity. They essentially tell other players, at a glance, what interests you. Player titles may reflect a variety of aspects about the player relating to profession and combat-level, accomplishments, participation in in-game events, and even information about the actual account such as age, experience, etc.
After Game Update (GU) 10, players may also display special titles relating to their Guild (or Player Association, if you prefer) roles. Guild members with certain administrative privileges may assign other players a "Rank" within the guild which may then be displayed by the player as a title. Guild Recruiter, Guild Leader, and 'Guild Goofball' are examples of titles (ranks) that may be assigned.
There are presently over 500 possible titles that a player may display over his/her in-game avatar. Not all titles are accessible by all players, as some are associated with professions and in-game accomplishments. To change a player title, players may open the "Community" application from the menu and then select the "Character" tab. Player Titles may then be selected from a drop-down menu on the left side of the GUI (Graphic User Interface).
Mercifully, the developers have published a comprehensive list of all player-achievable titles and provided a ui command-line entry for selecting them. This means that macro-savvy players are able to change their player titles without having to open the Community/Character GUI and select a title each time they wish to change it. Very convenient.
The length of the macro is entirely up to you...You may choose to switch between just a handful of your favorite titles, or you may decide to rotate all of them. The SOE ui allows for just enough characters to have around 20 titles in any given single macro, but macros can be used to start other macros...fun ensues.
Creating a macro is relatively easy. The default key-mapped semi-colon ( ; ) opens the command application. The custom tab displays your macros. Clicking on "New Macro" opens a new GUI where editing can be made. You then input a name for your new macro. i.e.: Title1. Select one of the many icons from the icon window (must have an icon or the macro cannot be saved) and then move down to the editing window.
Each line of the macro should begin with a slash ( / ) and end with a semi-colon ( ; ). The ui command to change player titles is /setC. A /pause command is recommended between each title, so each title entry will therefore have 2 lines. Example:
/setC citizenship; /pause 5;
This format will be repeated for up to 20 distinct titles. The last line in your macro (if you want it to loop) should be the name of the macro you wish to be cycled next. Example:
/macro Title1;
As mentioned, Only 20-or-so titles may be listed in any one macro, so players may choose to create several macros and string them together. The first macro could be named Title1, the next could be named Title2, and so on... To cycle Title2 after cycling Title1, simply edit the last line of the macro to initiate the new macro. In the following example, two distinct macros have been created: Title1 and Title2:
The macro named Title1: -----------------------
/setC citizenship; /pause 5; /setC gr_guild_member; /pause 5; /setC social_politician_civic_04; /pause 5; /setC pilot_neutral_master; /pause 5; /setC halloween_badge_08; /pause 5; /macro Title2;
The macro named Title2: -----------------------
/setC born_on_tarquinas; /pause 5; /setC character_age_3yr; /pause 5; /setC class_bountyhunter_phase4_master; /pause 5; /setC kill_tusken_publish_guft; /pause 5; /macro Title1;
When the macro 'Title1' completes, 'Title2' will begin...and when it completes, 'Title1' will cycle again. Piece of cake, right?
After you have written the macros for your titles, you may initiate them in several ways. The least complicated way is to place the icon for the macro somewhere on your toolbar and launch it by clicking on the toolbar icon. You may also initiate a macro from the command line using the /macro command. Example: /macro Title1
If you really want to have fun with it, you can also program an alias command. Alias commands save keystrokes. with an alias command, the player may launch a macro from the command line with a much shorter entry. Example: /ti1
To set the alias command to launch the macro named Title1, simply input the following:
/alias ti1 /macro Title1
and from now on, the command /ti1 will launch the Title1 macro.
Attached, you will find a text file with the complete and comprehensive list of all currently known titles. Enjoy!
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